playable game
oh. run
concept demoA proper little platform game with five themed levels: dusk, midnight, caves, skyline and inferno. Run and jump the oh. mark across each scrolling world, collect gradient coins, stomp the dragons before they stomp you, and reach the flag with a life to spare. Finish a run and put your three initials on the shared leaderboard, arcade style.
level
dusk
score
0
lives
•••
coins
0/54
best
0
five levels. coins, dragons, one flag.
Arrows to run, up or space to jump. On a phone, swipe across to run and swipe up to jump. Grab every coin, bounce on the dragons from above, reach the flag.
high scores
- loading the board…
Three initials, arcade style. Your own best (0) stays on this device.
Why does a studio build a game? Because a platformer leaves nowhere to hide: input, physics, collision, camera and rendering all have to be right, sixty times a second, on a phone — and the leaderboard has to be a real, shared, live database. The same discipline is what makes a booking system or a dashboard feel fast. We have shipped bigger ones — see SafariRanger.
what this shows
we would build yours around your business, not this one.
- Physics, collision and camera work written from scratch
- Sixty frames a second in a browser, no engine, no download
- A live shared leaderboard on a real database
if we can build this in a browser, your product is not a problem.
scope the real versionstart somewhere
what are you trying to make better?
Answer a few quick questions and we will come back with a price bracket, a timeline and a scope you can hold us to.